// Blessing

Asura

True SelfNormalRareEpic
Asura icon

Effect

For every 10 HP consumed by Bloodflame, increases DMG dealt in the current Chamber.

// Lv 1–7 by rarity

Values

Exact values computed from the game formulas for every level and rarity.

DMG Increase
RarityLv 1Lv 2Lv 3Lv 4Lv 5Lv 6Lv 7
Normal1.0%1.5%1.9%2.2%2.5%2.8%3.0%
Rare1.3%1.8%2.2%2.5%2.8%3.1%3.3%
Epic1.6%2.1%2.5%2.8%3.1%3.4%3.6%

Keywords

Bloodflame
Sacrifices part of your HP and stores it as [Recoverable HP]. After not taking damage for a period of time, it gradually converts back into HP.

Dual Blessings with this Authority

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