Shield
Most Basic Moves can be blocked by shields, preventing them from dealing damage.
Hold Normal Attack to cast Charged Normal Attack. When fully charged, release Normal Attack to fire a Blade Wave that breaks shields and staggers enemies.
Most Basic Moves can be blocked by shields, preventing them from dealing DMG.
Hold Special Attack to cast Special Attack. When fully charged, release Special Attack to unleash a Burst Shot that breaks shields and staggers enemies.
Most Basic Moves can be blocked by shields, preventing them from dealing DMG.
Press Special Attack to cast Special Attack to break shields and stagger enemies.
Block
Hold Parry to Block most frontal attacks and reduce the DMG taken.
Attacks from behind and attacks marked by a red warning cannot be Blocked.
Parry
Just before taking a hit, press Parry to Block and trigger a Parry, negating all DMG.
After a Parry, Normal Attack will perform a Counter.
Just before taking a hit, press Parry to Block and trigger a Parry, negating all DMG.
After a Parry, press Normal Attack to perform a Counter that staggers most enemies.
Recovery
While in hitstun, press Dash to Backstep or ←/ →+ Dash to Dash. This allows you to recover with a Dodge that consumes no charge, immediately ending hitstun.
The timing window for recovery varies by attack.
Jump
Press Jump to jump, gaining brief invincibility frames. By default, you can jump once more while airborne.
While airborne, press ↓+ Jump to quickly land, gaining Super Armor.
Dodge
Dodge grants invincibility frames and comes in two forms:
Press Dash to Backstep.
Press ←/ →+ Dash to Dash.
Sprint
After pressing ←/ →+ Dash to Dash, hold Dash to start and maintain Sprint.
Forced Cancel
Jump and Dodge have the highest cancel priority and can cancel most of the Timehacker's current actions.
Block has high cancel priority and can cancel most of the Timehacker's current actions.
Perfect Dodge
Just before taking a hit, press Dash to Backstep or ←/ →+ Dash to Dash, triggering a Perfect Dodge.
After a Perfect Dodge, press Normal Attack to perform a Counter that staggers most enemies.
Move List
In combat areas, press View Move List to check the airborne performance of Basic Moves and Skills.
In combat areas, press View Move List to check the shattering effects of Basic Moves and Skills.
Blessing Selection
After interacting with an Authority Factor, choose one of three Blessings.
Hold Reroll to consume Interference Singularity and reroll the options.
Strong Airborne
Some airborne moves keep you aloft for their entire animation.
One example is Nyx's airborne Special Attack⌨.
Some airborne moves keep you aloft for their entire animation.
One example is Fina's airborne Special Attack⌨.
Some airborne moves keep you aloft for their entire animation.
One example is Hamlet's airborne Special Attack⌨.
Weak Airborne
Other airborne moves only keep you aloft if they hit an enemy.
If they miss, you can still move horizontally, but will begin to fall.
One example is Nyx's airborne Normal Attack⌨.
Other airborne moves only keep you aloft if they hit an enemy.
If they miss, you can still move horizontally, but will begin to fall.
One example is Fina's airborne Normal Attack⌨.
Other airborne moves only keep you aloft if they hit an enemy.
If they miss, you can still move horizontally, but will begin to fall.
One example is Hamlet's airborne Normal Attack⌨.