// Methodology
Datamine & Sources
All data on this wiki is extracted from the Steam Demo game files with FModel, then processed by our own open pipeline. Nothing is typed in by hand except clearly-labelled editorial content (tier lists).
| Game build | Steam Demo |
|---|---|
| Engine | Unreal Engine 5.7 |
| Datamined | 2026-11-14 |
| Config tables | 119 found · 41 used |
| English strings | 8,344 |
| Images | 0 extracted textures |
What was extracted
| Dataset | Entries |
|---|---|
| Glossary | 62 |
| Items | 23 |
| Authorities | 7 |
| Blessings | 89 |
| Chips | 63 |
| Fragments | 33 |
| Heroes | 5 |
| Enemies | 62 |
| Npcs | 27 |
| Talents | 7 |
| Regions | 7 |
| Rooms | 24 |
| Room Modifiers | 12 |
| Timeline Effects | 14 |
| Sync | 11 |
| Difficulties | 4 |
| Shop | 18 |
| Challenges | 27 |
| Achievements | 29 |
| Town | 23 |
| Documents | 47 |
| Tutorials | 46 |
| Graffiti | 21 |
| Albums | 9 |
| Dog Outfits | 4 |
| Controls | 43 |
| Status Effects | 11 |
Source tables
Game tables used to build this wiki, with their row counts.
AchievementInfo29AlbumInfo9BlessInfo89BookBless118BookFragment32BookLv278BookMonster27BookNpc7BuffInfo851ButtonSetting43Challenge27ChipInfo63DeviceInput138DifficultySelect4DocumentInfo11DomainInfo6FragmentInfo33Graffiti26GroItem23HeroInfo7MonsterInfo130NPCInfo34NounNote62PetPaint4ReadText36RogueGood18RogueRegion10RogueRoomModifier12RogueRoomType24SkillDesc76SuitInfo9SyncEffect11TalentNode49TalentNodeLevel49TalentTrunk7TownCultivation23TownLabel3TrainCommandEntry102TrainCommandLabel41TutorialPopup52WorldLineEffect14
Exact values
The game stores Blessing, chip and fragment numbers as generated formulas indexed by level and rarity. The wiki evaluates those same formulas (with the game's truncation rules) so every value — e.g. each column in a Blessing's Lv 1–7 table — matches what you see in-game.
Official sources
- Steam store page — release window, requirements, languages
- Official YouTube channel — trailers
- Streetlamp Studio — developer site
- Official Discord
Known gaps
112 small UI icons are referenced by ID through a texture table that was not part of this export; they show a placeholder until the next data update.