// Run structure
Chambers
A run is a branching chain of Chambers. Before each door you see the reward icon, so route planning is how you shape your build. Every Chamber also changes your Sync level (see Difficulty & Sync).
Authority Chambers
Clear these to earn an Authority Factor and pick a Blessing from that Authority.
| Chamber | Effect / reward | Sync change |
|---|---|---|
| Law of Thunder | Gain a Law Authority Factor upon victory. | +10 |
Reward Chambers
Rooms that grant a specific upgrade or resource on victory.
| Chamber | Effect / reward | Sync change |
|---|---|---|
| Chamber of Warp | Enhance a Blessing upon victory. | +5 |
| Chamber of Vitality | Increase your Max HP upon victory. | +5 |
| Chamber of Wealth | Gain a large amount of Bottle Caps upon victory. | +5 |
| Chamber of Chips | Gain an Upgrade Chip upon victory. | +10 |
| Chamber of Time | Victory grants a Temporal Fragment . | +10 |
| Chamber of Endurance | Increases your Max Energy upon victory. | +5 |
Hazard Zones
Elite and Boss encounters.
| Chamber | Effect / reward | Sync change |
|---|---|---|
| Elite Hazard Zone | Face powerful elite enemies and earn Temporal Fragment rewards . | +10 |
| Boss Hazard Zone | Face extremely powerful bosses. | 0 |
Camp-material Chambers
Rooms that reward Fortune Chip construction, Authority Code and bonding items.
| Chamber | Effect / reward | Sync change |
|---|---|---|
| Mobius Fiber | Gains Camp Construction items Mobius Fiber upon victory. | +5 |
| Black Box Decoder | Gain Authority Code items Black Box Decoder upon victory. | +5 |
| Memory Cassette | Gain Bonding items Memory Cassette upon victory. | +5 |
Utility & story rooms
Shops, rest stops, secrets and route nodes.
| Chamber | Effect / reward | Sync change |
|---|---|---|
| Eternity of Water | Gain an Eternity Authority Factor upon victory. | +10 |
| True Self of Flame | Gain a True Self Authority Factor upon victory. | +10 |
| Wisdom of Wind | Gain a Wisdom Authority Factor upon victory. | +10 |
| Hope of Life | Gain a Hope Authority Factor upon victory. | +10 |
| Infinity of Space | Gain an Infinity Authority Factor upon victory. | +10 |
| S.A.M.'s | Spend Bottle Cap to purchase items here. | 0 |
| Chamber of Secrets | Features an explorable area that contains mysterious encounters. | +10 |
| Chamber of Respite | Restore HP here. | +5 |
| Chamber of Stagnation | The Timehacker can rest here. | 0 |
| Between the Unknown | Temporal fog is blocking communications, leaving the road ahead uncertain. | — |
| Advance | Proceed to the next Chamber. | +5 |
// 12
Chamber modifiers
Random modifiers that can be attached to a Chamber. Risky modifiers lower Sync but raise rewards.
| Modifier | Sync change |
|---|---|
| A Rift exists within this Chamber. | +2 |
| Enemies have a higher chance to gain Shield buffs, but the Chamber offers better rewards. | -6 |
| Enemies have a higher chance to gain Berserk buffs, but the Chamber offers better rewards. | -6 |
| Enemies have a higher chance to gain Self-Heal buffs, but the Chamber offers better rewards. | -6 |
| Enemies have a higher chance to gain buffs. Each kill also grants an additional 10 Bottle Caps. (Exclusive to Lone Conspirator) | -6 |
| Blessings obtained in this Chamber are guaranteed to be of high rarity. (Exclusive to V-VIP card) | +6 |
| Character continuously gains Ultimate Charge, but Dodge cooldown is doubled. | 0 |
| Defeating an enemy with an Ultimate restores 5 . | +2 |
| The character gains 1 Bottle Cap upon defeating each enemy, and loses 3 Bottle Cap whenever they're hit by an enemy. | 0 |
| Achieve a 5 kill streak: Gain 40 Bottle Cap. | +2 |
| Defeat 3 enemies using [Dodge]: +10. | +2 |
| Defeat 3 enemies using [Authority Skill]: +10. | +2 |