// Run structure

Chambers

A run is a branching chain of Chambers. Before each door you see the reward icon, so route planning is how you shape your build. Every Chamber also changes your Sync level (see Difficulty & Sync).

Authority Chambers

Clear these to earn an Authority Factor and pick a Blessing from that Authority.

ChamberEffect / rewardSync change
Law of ThunderGain a Law Authority Factor upon victory.+10

Reward Chambers

Rooms that grant a specific upgrade or resource on victory.

ChamberEffect / rewardSync change
Chamber of WarpEnhance a Blessing upon victory.+5
Chamber of VitalityIncrease your Max HP upon victory.+5
Chamber of WealthGain a large amount of Bottle Caps upon victory.+5
Chamber of ChipsGain an Upgrade Chip upon victory.+10
Chamber of TimeVictory grants a Temporal Fragment .+10
Chamber of EnduranceIncreases your Max Energy upon victory.+5

Hazard Zones

Elite and Boss encounters.

ChamberEffect / rewardSync change
Elite Hazard ZoneFace powerful elite enemies and earn Temporal Fragment rewards .+10
Boss Hazard ZoneFace extremely powerful bosses.0

Camp-material Chambers

Rooms that reward Fortune Chip construction, Authority Code and bonding items.

ChamberEffect / rewardSync change
Mobius FiberGains Camp Construction items Mobius Fiber upon victory.+5
Black Box DecoderGain Authority Code items Black Box Decoder upon victory.+5
Memory CassetteGain Bonding items Memory Cassette upon victory.+5

Utility & story rooms

Shops, rest stops, secrets and route nodes.

ChamberEffect / rewardSync change
Eternity of WaterGain an Eternity Authority Factor upon victory.+10
True Self of FlameGain a True Self Authority Factor upon victory.+10
Wisdom of WindGain a Wisdom Authority Factor upon victory.+10
Hope of LifeGain a Hope Authority Factor upon victory.+10
Infinity of SpaceGain an Infinity Authority Factor upon victory.+10
S.A.M.'sSpend Bottle Cap to purchase items here.0
Chamber of SecretsFeatures an explorable area that contains mysterious encounters.+10
Chamber of RespiteRestore HP here.+5
Chamber of StagnationThe Timehacker can rest here.0
Between the UnknownTemporal fog is blocking communications, leaving the road ahead uncertain.—
AdvanceProceed to the next Chamber.+5

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Chamber modifiers

Random modifiers that can be attached to a Chamber. Risky modifiers lower Sync but raise rewards.

ModifierSync change
A Rift exists within this Chamber.+2
Enemies have a higher chance to gain Shield buffs, but the Chamber offers better rewards.-6
Enemies have a higher chance to gain Berserk buffs, but the Chamber offers better rewards.-6
Enemies have a higher chance to gain Self-Heal buffs, but the Chamber offers better rewards.-6
Enemies have a higher chance to gain buffs. Each kill also grants an additional 10 Bottle Caps. (Exclusive to Lone Conspirator)-6
Blessings obtained in this Chamber are guaranteed to be of high rarity. (Exclusive to V-VIP card)+6
Character continuously gains Ultimate Charge, but Dodge cooldown is doubled.0
Defeating an enemy with an Ultimate restores 5 .+2
The character gains 1 Bottle Cap upon defeating each enemy, and loses 3 Bottle Cap whenever they're hit by an enemy.0
Achieve a 5 kill streak: Gain 40 Bottle Cap.+2
Defeat 3 enemies using [Dodge]: +10.+2
Defeat 3 enemies using [Authority Skill]: +10.+2

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