// Keywords

Glossary

Every highlighted keyword from in-game tooltips. Terms in Blessing, chip and fragment descriptions across this wiki link here.

<890013/> Authority Factor
A special substance condensed with the power of Authorities. Absorbing an Authority Factor allows you to decipher multiple Blessings granted by this Authority.
<890017/> Fragment Energy Level
An exclusive attribute of [Temporal Fragments] that can affect the final effects produced by fragments.
<890029/> Revenge
Triggers when attacked by enemies.
<890030/>Horn
Triggers when combat begins in a Chamber for the first time.
Afterwave
Explodes when it expires, dealing DMG to nearby enemies based on its Max Energy. Deals 50% more DMG to shields.
Ambush Strike
An empowered attack granted upon entering Dynamic Camouflage.
Anemo Summon
Includes [Air Blast], [Hurricane], [Air Current], [Blade Storm], and [Wind Blade] summoned by Anemo Authority.
Authority Debuff
Includes [Wet], [Cold], [Burn], [Wound], [Poisoned], [Deadly Poison], and [Focus].
Authority Factor
A special substance condensed with the power of Authorities. Absorbing an Authority Factor allows you to decipher multiple Blessings granted by this Authority.
Basic Move DMG
One of the three DMG types, consisting of DMG dealt by Normal Attacks, Special Attacks, and their variant moves.
Bloodflame
Sacrifices part of your HP and stores it as [Recoverable HP]. After not taking damage for a period of time, it gradually converts back into HP.
Boss Hazard Zone
Chambers featuring boss-level enemies. Proceed with caution.
Bubble Shield
Breaks to block 15 DMG when the Timehacker is attacked.
Burn
A debuff that deals continuous DMG based on stack count. Stacks up to 10 times.
Cannot Be Embedded
This chip cannot be embedded at Ansel's.
Chain Lightning
Bounces between multiple enemies, dealing reduced DMG with each bounce. Can initially strike up to 3 enemies.
Chamber of Combat
Refers to Chambers that feature combat.
Chamber of Respite
A type of Chamber where Timehackers could get some rest and recover HP.
Cold
A debuff that increases DMG taken.
Combo Attack
Consecutive [Normal Attacks] and [Special Attacks].
Controls
Use ↑ to ignore the Focus target and create the black hole at the Timehacker's current position.
Controls
Up + Dodge Dash Warps the Timehacker into the air directly in front of the enemy marked with Focus.
Controls
Press to send the Hurricane forward. Use ↑ to set the Hurricane to move the maximum distance, or ↓ to set it to move the minimum distance.
Controls
By default, it appears behind an enemy within 8 meters.
Controls
The Mirrored Clone cannot copy Jump. Press Ultimate while it is active to recall it.
Controls
Press ↓+ Ultimate to teleport the Mirrored Clone behind the Timehacker.
Controls
Press ↑+ Ultimate to teleport the Mirrored Clone to the Focus enemy, or in front of the Timehacker if there is no target.
Controls
Down + Dodge Dash Warps the Timehacker to the ground directly in front of the enemy marked with Focus.
Controls
Press and hold to transform into the hurricane and control its movement.
Controls
Use ↑ to summon it at the farthest preset position, or ↓ to summon it at the nearest preset position.
Cornerstone Blessing
Blessings equipped in [Normal Attack], [Special Attack], [Authority Skill], [Dodge], and [Ultimate] slots. Each slot can only have 1 Blessing.
Dazzled
A debuff that reduces Hit Rate.
Deadly Poison
A debuff that reduces DMG dealt and continuously deals DMG based on a percentage of Max HP.
Dodge
Includes [Dash] and [Backstep].
Dynamic Camouflage
Conceals Timehacker's form, making them undetectable.
Effect DMG
One of the three DMG types, consisting of DMG dealt by [Thunderbolt], [Water Wave], and other effects triggered by Blessings.
Electrified
At 4 stacks, the next attack consumes all stacks and triggers [Thunderbolt].
Embedding Unlocked
This chip has been unlocked for embedding.
Entangled
A debuff that makes the target unable to move.
Eternal Glacier
Blocks [Projectiles]. Shatters at the end of its lifetime or when it loses all durability, dealing DMG to nearby enemies and applying [Frozen].
Focus
Increases DMG against marked enemies for 5s. Timehacker cannot [Focus] on multiple enemies simultaneously.
Frozen
A debuff that renders the target completely unable to act. It has a 15s cooldown.
Hemorrhage
Triggers earlier against low-HP enemies. This DMG counts as [Basic Move DMG].
Ice Path
Enemies that stay on the ice path for a while will be Frozen.
Imbued
After hitting targets with a specific Authority debuff, this effect gains the ability to apply that debuff.
Last Words
Last Words effects trigger when fragments are decomposed.
Life Summon
Includes [Treant], [Crystal Mushroom], and [Vine] summoned by Dendro Authority.
Lifesteal
Hitting enemies restores a small amount of HP.
Permanent
Remains active until you leave the current timeline, even if its source is removed.
Plunge
A powerful downward strike from the air.
Poisoned
A debuff that reduces DMG Dealt and deals continuous DMG. At max stacks, it becomes [Deadly Poison].
Rampage
A buff that has a chance to add an extra instance of Pyro DMG whenever an attack hits.
Recoverable HP
Storage capacity is capped at 50% of Max HP. After not taking damage for a period of time, it gradually converts back into HP.
Sentry
Timehacker gains [Sentry Charges] (capped at 8 stacks). While walking slowly or crouching, consumes [Sentry Charges] to fire projectiles at target enemies.
Shatter
A powerful strike that can shatter enemy shields.
Skill Charge
Energy required for casting [Charged Normal Attack] and [Authority Skill]. Energy slowly regenerates over time.
Skill DMG
One of the three DMG types, consisting of DMG dealt by Authority Skills, Ultimates, and Dodges.
Speed of Wind
A buff that increases Movement Speed by 5% with each stack. Stacks up to 4 times.
Sprint
After [Dash], keep holding the Dodge button to start and maintain Sprint.
Wet
A debuff that reduces Movement Speed and Attack Speed.
Wound
A debuff that triggers [Hemorrhage] at 5 stacks, dealing Basic Move DMG based on [Wound Value].

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