Sword & Shield Combo
Normal Attack, up to 4 hits.
The 3rd hit can parry incoming attacks.
// Timehacker · Sword & Shield · Tank

// 28 skills
Base moves are available from the start; the rest are unlocked by Hamlet's Upgrade Chips.
Normal Attack, up to 4 hits.
The 3rd hit can parry incoming attacks.
Leaps forward and slams into the ground. The slam can parry incoming attacks.
Press to launch enemies into the air with the shield. The rising strike can parry incoming attacks.
Hold to launch enemies higher and leap up after them.
Slashes upward with the sword while rising into the air.
Drops into a low stance and slashes enemies.
Combines the sword and shield for a downward strike, dragging nearby enemies to the ground with Timehacker.
Follows up with another impact upon landing. The landing can parry incoming attacks.
Dashes forward and uses the momentum to slam into enemies with the shield. The impact can parry incoming attacks.
Slides forward, then follows up with a rising strike.
Moves marked with [Block] can trigger a [Parry] while attacking.
When triggered, the move blocks the incoming attack and deals impact damage.
Raises the shield to defend while thrusting with the sword.
Remains in a blocking state throughout the move.
Combines the sword and shield to slash while unleashing a massive wave of [Sword Energy].
Normal Attack, up to 4 hits.
Changes the 3rd and 4th hits of [Sword & Shield Combo] and increases the combo's maximum hit count.
Dashes forward and uses the momentum to unleash two slashes.
Changes the [Dash Shield Slam] attack and increases its maximum hit count.
Supports Phase 1 Charge.
Before fully charged, slams the sword and shield into the ground ahead; once Phase 1 is fully charged, unleashes a more powerful slam that can parry incoming attacks.
Dashes forward while swinging the sword and shield together.
Hold to follow with a downward ground slam.
After triggering a [Parry], unleash a [Charged Special Attack] at full charge.
Hurls the shield at the enemy.
Press [Special Attack] again to recall the shield and deliver a powerful impact that can Parry incoming attacks.
An upgraded Charged Special Attack.
Charges forward with the shield raised, then delivers a powerful shield bash.
Unleashes [Ultimate] more quickly and adds 1 extra impact to the charge. Charge distance scales with current Ultimate Charge.
Unleashes [Ultimate] more quickly and adds 1 extra impact to the charge. Charge distance scales with current [Ultimate Charge].
Can [Dash] or [Backstep] while charging.
Doing so doesn't interrupt the charge.
Moves backward to evade attacks and create distance.
Grants invincibility frames.
Moves forward to evade attacks while quickly closing in.
Grants invincibility frames.
Briefly freezes nearby enemies in time.
Grants invincibility frames.
Enters a blocking stance that guards against standard attacks and reduces incoming DMG.
Knocks back nearby enemies and deflects bullets, interrupting most enemy attacks.
Grants invincibility frames.
Quickly repositions and delivers a powerful shield bash.
Grants invincibility frames.
// Training Room commands
Inputs as listed in the Training Room, shown with default action names (all keys can be rebound).
// 16 exclusive chips

Move chip · Cost 5
Charged Special Attack can exceed the Energy threshold and enter a second charge phase.

Stat chip · Cost 3
Charged Normal Attack fires a massive Sword Energy blast.

Move chip · Cost 3
Press Special Attack during a Normal Attack combo to unleash a fully charged Charged…

Imprint chip · Cost 0
After performing Shield Thrust 5 times, a Domain of Survival is generated at the…

Imprint chip · Cost 0
Ultimate can be cast even when Energy is insufficient. While on the ground, the charge…

Move chip · Cost 3
During Block, press Normal Attack to perform the Basic Move variant: Shield Thrust…

Imprint chip · Cost 0
Charged Special Attack allows Dash or Backstep while charging.

Imprint chip · Cost 0
Plunge attacks trigger an additional explosion.

Move chip · Cost 3
Press Special Attack to throw the shield forward and attack enemies. Press Special…

Imprint chip · Cost 0
Sword Energy's duration is extended, its attack range is expanded, and its DMG is…

Imprint chip · Cost 0
Plunge attacks leave a Domain of Destruction on the ground, continuously dealing DMG to…

Move chip · Cost 5
The shield extends a light blade, increasing the maximum combo count of Normal Attack.

Stat chip · Cost 5
The Parry window is extended across various Basic Moves. After a successful Parry, press…

Imprint chip · Cost 0
For 10s after casting Ultimate, all Blocks Parry are treated as Parries.

Imprint chip · Cost 0
While charging Charged Special Attack, gains Shield and bonus DMG based on charge time…

Imprint chip · Cost 0
After Gravity Shieldstrike is used, it triggers a delayed follow-up hit that deals DMG…
// Cosmetics
| Outfit | Rarity | How to get | Description |
|---|---|---|---|
| Default | Normal | Default | — |
| Crimson Shadow | Rare | Purchase (3) | — |
| Aster | Rare | Purchase (5) | — |
// Lore unlocked in the Archive
Hamlet, Timehacker No. 009. He is a recalled first-generation theatrical shadow robot. If he had not awakened as a Timehacker, he would probably still be on display in a museum.
"To be or not to be—that is something worth thinking about." Hamlet has no idea where the line came from, but saying it always leaves him feeling strangely melancholy. The words "To Be" and "Not to Be" are written down the center of his cape.
According to Ansel, Hamlet's hardware is nothing special. His maximum output is low, and he burns through energy quickly. So how does he fight so well? Perhaps "courage" really is part of the answer.
Hamlet can't eat or drink, but he's fascinated by both. Ironically, the only person at the Fortune Chip who can talk drinks with Rui is Hamlet—the one person who can't have any...
// Official
SlashZero | New Character HAMLET - Character Reveal Trailer
Hamlet | Upgrade Chip - Domain of Destruction