
Story
Assist mode will be on by default, allowing you to focus on experiencing story without difficulty concerns.
Enemy HP: 60%
Enemy ATK: 60%
Automatically enables Resilience: gradually reduces damage taken by character after each failure.
// Systems
Difficulty sets the baseline for enemy HP and ATK. Within a run, the Sync meter rises or falls with each Chamber you pick, unlocking bonuses at low phases and harsher rules at high ones.

Assist mode will be on by default, allowing you to focus on experiencing story without difficulty concerns.
Enemy HP: 60%
Enemy ATK: 60%
Automatically enables Resilience: gradually reduces damage taken by character after each failure.

Assist mode will be on at its lowest setting, allowing you to enjoy the roguelike experience with ease while still being in control of your character.
Enemy HP: 80%
Enemy ATK: 80%

Assist mode will be disabled for the most authentic roguelike experience.
Enemy HP: 100%
Enemy ATK: 100%

Challenge a higher difficulty level.
// 4 phases
Each Chamber type has a Sync change value (see Chambers). These are the effects active at each phase.
| Phase | Effects |
|---|---|
| Phase 1 |
|
| Phase 2 |
|
| Phase 3 |
|
| Phase 4 |
|
// 14
Global rules rolled for a timeline. They can lock out an Authority or add events such as NDS hunts and weather anomalies.