// Enemy · Sector 7

Jackal Gunner

EnemyArchive entry

// Before difficulty scaling

Base stats

HP280
Poise100
Tier10
Power rating100

// 3 entries

Archive intel

Intel 1

Compared with other local gangs, the Jackals have far more advanced equipment.
Clearly, that's one of the benefits of working with the Central District.
Rumor has it that someone higher up promised to bring them into the Central District. But no one sent there has ever been heard from again.
Maybe those who leave simply want nothing more to do with this troubled place...
After all, once you've seen heaven, you wouldn't want to return to hell.

Intel 2

Gunners are among the rarest specialists in the Jackals. Their automatic kinetic weapons are rejects bought from the Central District's riot-control units, and each one weighs more than fifty kilograms.
Clinical reports show that prolonged use causes finger tremors within three months and destroys fine trigger control within a year.
The police therefore deemed the model unfit for human use and sold entire crates of them to the Jackals.

Intel 3

They always take position at the rear. Not because they're fragile, but because the gun and its ammo feed weigh too much for them to keep pace with the rest of the squad.
Even so, the Jackals never lack volunteers. For a low-level grunt, becoming a Gunner means that, for the few minutes before the ammunition runs dry, the entire street has to listen.

More enemies in Sector 7

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