// Enemy · Sector 7

Jackal Thug

EnemyArchive entry

// Before difficulty scaling

Base stats

HP120
Poise100
Power rating30

// 3 entries

Archive intel

Intel 1

For a long time after the Infurno, the Central District abandoned Sector 7 completely. Gangs ran wild, and the whole place was consumed by power struggles and constant violence.
The Jackals are one of the gangs that rose to power more recently. Because they've got deep ties to the Central District, they grew especially quickly.
However, "cooperation" is just a nicer way to put it. The Jackals are essentially just a "dog" of the Central District—a tool they use to manage Sector 7.

Intel 2

Jackal Thugs have no rank, no official position, and no guarantee of employment. All they receive is a bat and an unsigned contract.
The gang fills in the paperwork after their first "job"—assuming they come back alive.

Intel 3

Most have undergone cheap cybernetic modifications, performed with little skill and even less care. Pain is simply part of a thug's daily routine.
That's why they walk straight into gunfire and keep swinging even after their chests have been cut open. At some point, they stop being able to tell pain from death.
The gang has a saying: "Thugs don't die. They only wither when their contracts expire."

More enemies in Sector 7

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